Endless space mods steam

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I was asked this on the workshop so I'm writing it here in case anyone else finds it useful.Ĭhanging a trait requires less work than creating one, If you want to change a traits effect the only file you need from the example trait zip above is the SimulationDescriptors.XML in that file use the name of an already existing trait e.g. Using a mod to edit vanilla Traits instead of add them: So that you can change bits around, reload the mod and end up creating a mod for yourself. I have put many comments in each of the files explaining what each part does to my knowledge.

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Once unzipped into the folder you should be able to run the game and find it in the mods menu, if you activate it you should find 2 new example traits (one has 2 levels) in the start modifiers section of the custom empire creation screen. So far, I have messed around with faction traits for custom factions, If you want to create custom traits (or edit existing ones) here is how:įirstly, download this ExampleTrait mod and add it to the community folder (you need to create it if you have not already) It should be located at %MyDocuments%\Endless Space 2\Community But it can vary. While we're waiting for the official modding manuals I thought I might help with modding in the meantime.